Did some more work on it today. Hopefully, I can add Mac and Linux support next release (installing AIR on Linux is a pain in the ass, though).
I just passed the 1,000 line mark for it (1,011 right now, split between 12 classes).
Next release will have various GUI improvements (server options and possibly port options and plugin options windows, adding the ability to remove hooks).
I might fix some of the glitches with having multiple server hooks (currently, all hooked connections are routed to whichever IP is at the top of the list).
I need to add .PEW file loading at some point too, considering that PEW files will make things vastly easier for newbies trying to set up hooks for specific plugins.
I'll probably release some tutorials around the end of this week,
Wednesday, July 18, 2012
Tuesday, July 17, 2012
BPE Pre-Alpha V1.0
Here it finally is!
The first public release of my packet editor!
Currently, it comes with no plugins and is windows only, so it will only be useful to those who can program in AS3.
I'm going to be posting tutorials on using and writing plugins for it in the near future, so stay tuned!
In the meantime, you can download the source for a simple Stick Arena Dimensions plugin I made and edit that to work for whatever uses you have.
To use the plugin, hook these servers:
ballistick1.xgenstudios.com
ballistick2.xgenstudios.com
ballistick3.xgenstudios.com
ballistick4.xgenstudios.com
ballistick5.xgenstudios.com
ballistick6.xgenstudios.com
ballistick7.xgenstudios.com
ballistick8.xgenstudios.com
ballistick9.xgenstudios.com
Or add this to your hosts file:
127.0.0.2 ballistick1.xgenstudios.com #CoreHook IP 67.19.138.234
127.0.0.2 ballistick2.xgenstudios.com #CoreHook IP 67.19.138.235
127.0.0.2 ballistick3.xgenstudios.com #CoreHook IP 67.19.138.236
127.0.0.2 ballistick4.xgenstudios.com #CoreHook IP 74.86.43.8
127.0.0.2 ballistick5.xgenstudios.com #CoreHook IP 74.86.43.9
127.0.0.2 ballistick6.xgenstudios.com #CoreHook IP 74.86.43.10
127.0.0.2 ballistick7.xgenstudios.com #CoreHook IP 74.86.3.220
127.0.0.2 ballistick8.xgenstudios.com #CoreHook IP 74.86.3.221
127.0.0.2 ballistick9.xgenstudios.com #CoreHook IP 74.86.3.222
And hook port 1138.
Currently, you have to manually remove server hooks by editing your hosts file (C:\windows\system32\drivers\etc\hosts).
Anyway, here's the download link for the packet editor.
Current features:
Working plugin system
Working hooking system
Loads previous server hooks when it opens
Probably undetected by most/all current games and anti-cheat systems
Current known bugs:
Too many to list...
Also: Android has been added to the list of OS's I plan to develop my packet editor for. Support will probably be added for it during Beta.
Linux (and possibly Mac) support will hopefully be added in the next few releases.
I've also updated the downloads page with BPE and the plugin.
The first public release of my packet editor!
Currently, it comes with no plugins and is windows only, so it will only be useful to those who can program in AS3.
I'm going to be posting tutorials on using and writing plugins for it in the near future, so stay tuned!
In the meantime, you can download the source for a simple Stick Arena Dimensions plugin I made and edit that to work for whatever uses you have.
To use the plugin, hook these servers:
ballistick1.xgenstudios.com
ballistick2.xgenstudios.com
ballistick3.xgenstudios.com
ballistick4.xgenstudios.com
ballistick5.xgenstudios.com
ballistick6.xgenstudios.com
ballistick7.xgenstudios.com
ballistick8.xgenstudios.com
ballistick9.xgenstudios.com
Or add this to your hosts file:
127.0.0.2 ballistick1.xgenstudios.com #CoreHook IP 67.19.138.234
127.0.0.2 ballistick2.xgenstudios.com #CoreHook IP 67.19.138.235
127.0.0.2 ballistick3.xgenstudios.com #CoreHook IP 67.19.138.236
127.0.0.2 ballistick4.xgenstudios.com #CoreHook IP 74.86.43.8
127.0.0.2 ballistick5.xgenstudios.com #CoreHook IP 74.86.43.9
127.0.0.2 ballistick6.xgenstudios.com #CoreHook IP 74.86.43.10
127.0.0.2 ballistick7.xgenstudios.com #CoreHook IP 74.86.3.220
127.0.0.2 ballistick8.xgenstudios.com #CoreHook IP 74.86.3.221
127.0.0.2 ballistick9.xgenstudios.com #CoreHook IP 74.86.3.222
And hook port 1138.
Currently, you have to manually remove server hooks by editing your hosts file (C:\windows\system32\drivers\etc\hosts).
Anyway, here's the download link for the packet editor.
Current features:
Working plugin system
Working hooking system
Loads previous server hooks when it opens
Probably undetected by most/all current games and anti-cheat systems
Current known bugs:
Too many to list...
Also: Android has been added to the list of OS's I plan to develop my packet editor for. Support will probably be added for it during Beta.
Linux (and possibly Mac) support will hopefully be added in the next few releases.
I've also updated the downloads page with BPE and the plugin.
Monday, July 9, 2012
Delays
So, there I was, two or three weeks ago. About to release the first pre-alpha version of my packet editor.
Then I noticed A serious bug. I´m not going to go into too much detail on it, but it basically rendered the packet editor unusable.
After that, I had an insanely busy week filled with assessments, my social life and preparation for the holidays.
And then I flew to tahiti.
I´ve pretty much had no internet acccess here, so I haven´t been able to do any testing and debugging of the packet editor (No internet = no packets).
I get back at the end of this week though, so I´d expect a release around the 22nd this month (2 weeks from now)
In other news, I figured out a new Raycaster-like algorythm that should be between 50 to 100 times faster than the conventional wolfenstein method.
I think I can get it to run in 640x480 smoothly on a 500KHz processor (assuming it can drive the screen). probably even less. I´ll test it on my family´s old Amiga 2000 (about 7MHz) when I can
I´ll probably post some stuff on raycasting and raycasting derivatives soon.
Then I noticed A serious bug. I´m not going to go into too much detail on it, but it basically rendered the packet editor unusable.
After that, I had an insanely busy week filled with assessments, my social life and preparation for the holidays.
And then I flew to tahiti.
I´ve pretty much had no internet acccess here, so I haven´t been able to do any testing and debugging of the packet editor (No internet = no packets).
I get back at the end of this week though, so I´d expect a release around the 22nd this month (2 weeks from now)
In other news, I figured out a new Raycaster-like algorythm that should be between 50 to 100 times faster than the conventional wolfenstein method.
I think I can get it to run in 640x480 smoothly on a 500KHz processor (assuming it can drive the screen). probably even less. I´ll test it on my family´s old Amiga 2000 (about 7MHz) when I can
I´ll probably post some stuff on raycasting and raycasting derivatives soon.
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