Made a new plugin. BROPlugin, a hack for XGen's game Blast Rage Online.
you can download it
here or from the Downloads page.
Currently, it only has Godmode. I might add my reload and wall hack at a later date.
To run this, you'll need Adobe Air and BPEV1.1.
you need to hook www.xgenstudios.com on port 80 to make this work.
Here's a quick video tut on how to set it up.
It's not open-source cause that would make it too easy to patch
Tuesday, September 18, 2012
Friday, September 14, 2012
BPE Pre-Alpha V1.1
It's finally here!
BPE Pre-Alpha V1.1 and HTTPlugin are done.
I'm tired from programming and testing, so I'm not gonna write much.
Read the readme if you want more.
Find HTTPlugin and the latest version of BPE on the Downloads page.
get BPE Pre-Alpha V1.1 here.
I'm gonna spend any upcoming spare time to write tutorials and update the wiki.
Changelog:
- changed updateWindowHook
- added socket ID system
- updated sendPacketHook
- updated recievePacketHook
- added forceRecieveHook
- added forceSendHook
- added forceCloseHook
- added socketOpenHook
- added socketCloseHook
- removed PEPAPI V1 support, mostly
- attempted to make work on Linux and Mac (untested)
- GUI improvements
- added "Server Options" window
- added "Plugin Options" window (incomplete)
- added "Port Options" window (incomplete)
- fixed bugs
- possibly fixed the "multiple hooked servers" bug? (not sure how, might be black magic. the bug should theoretically still be there, but tests indicate it's fixed)
- fixed problem with data not being sent when a connection was still being fowarded
- misc other bugs
If I get a Mac tester, I'll try and get Linux and Mac support into the next release.
BPE Pre-Alpha V1.1 and HTTPlugin are done.
I'm tired from programming and testing, so I'm not gonna write much.
Read the readme if you want more.
Find HTTPlugin and the latest version of BPE on the Downloads page.
get BPE Pre-Alpha V1.1 here.
I'm gonna spend any upcoming spare time to write tutorials and update the wiki.
Changelog:
- changed updateWindowHook
- added socket ID system
- updated sendPacketHook
- updated recievePacketHook
- added forceRecieveHook
- added forceSendHook
- added forceCloseHook
- added socketOpenHook
- added socketCloseHook
- removed PEPAPI V1 support, mostly
- attempted to make work on Linux and Mac (untested)
- GUI improvements
- added "Server Options" window
- added "Plugin Options" window (incomplete)
- added "Port Options" window (incomplete)
- fixed bugs
- possibly fixed the "multiple hooked servers" bug? (not sure how, might be black magic. the bug should theoretically still be there, but tests indicate it's fixed)
- fixed problem with data not being sent when a connection was still being fowarded
- misc other bugs
If I get a Mac tester, I'll try and get Linux and Mac support into the next release.
Tuesday, September 11, 2012
Packet Editor Progress #6
Things are going well towards the release. probably only about a week remaining.
I have some pretty heavy stuff going on in my life right now, so progress will probably slow down. however, HTTPlugin is working almost perfectly. just one or two small features to implement and then I'll release it with BPE Pre-Alpha V1.1.
Here's a pretty pic of HTTPlugin:
It can redirect HTTP requests to any location (online or offline). it has many uses, one of which being working as a more advanced version of my sitelocked game loader.
Hopefully I can get BPE running on Linux and Mac before the release...
I have some pretty heavy stuff going on in my life right now, so progress will probably slow down. however, HTTPlugin is working almost perfectly. just one or two small features to implement and then I'll release it with BPE Pre-Alpha V1.1.
Here's a pretty pic of HTTPlugin:
It can redirect HTTP requests to any location (online or offline). it has many uses, one of which being working as a more advanced version of my sitelocked game loader.
Hopefully I can get BPE running on Linux and Mac before the release...
Saturday, September 1, 2012
Packet Editor Progress #5
So, it's been a few weeks. I'm starting to get near the next release. about time, too.
Fixing the multiple server hooks bug may have to be postponed, but I've added many more hooks which should hopefully be operational by the next release. Currently, all the plugin hooks are:
(Current, PEPAPI v1)
updateWindow (Called by the plugin, changes window width, height and title)
sendPacketHook (Called by the Core, every time the client sends a packet, allows viewing and modification of the sent data)
recievePacketHook (Called by the Core, called every time the client receives a packet, allows viewing and modification of the received data)
finishPluginSetup (Called by the Core, called after the plugin has been set up, when it is safe for it to start using hooks)
(New, PEPAPI v1.1)
forceRecieveHook (Called by the plugin, allows the plugin to force the client to receive data, crafts a packet sent to the client)
forceSendHook (Called by the plugin, allows the plugin to force the client to send data, crafts a packet sent to the server)
forceCloseHook (Called by the plugin, forces a socket to close)
socketOpenHook (Called by the Core, called every time a socket is opened)
socketCloseHook (Called by the Core, called every time a socket is closed)
Several old PEPAPI v1 hooks will be changed to use the new SocketID system. all hooks are currently in flux, and may very well be drastically changed several times over the next few releases.
Oh, and there's a Wiki now:
http://bpe.wikia.com/wiki/Bmanatee%27s_Packet_Editor_Wiki
Hopefully, I'll do some work on the wiki after this next release, since there should be enough hooks now to make some useful plugins.
Also, if there are any Linux or Mac users who would like to become testers, please contact me.
*edit*
today's one of those days where everything works.
Fixed a dozen bugs. Got my HTTPlugin proof-of-concept working. looks like I'm almost ready for the next release (although, I'd prefer to finish HTTPlugin first, so that there's some example code for the new hooks).
Fixing the multiple server hooks bug may have to be postponed, but I've added many more hooks which should hopefully be operational by the next release. Currently, all the plugin hooks are:
(Current, PEPAPI v1)
updateWindow (Called by the plugin, changes window width, height and title)
sendPacketHook (Called by the Core, every time the client sends a packet, allows viewing and modification of the sent data)
recievePacketHook (Called by the Core, called every time the client receives a packet, allows viewing and modification of the received data)
finishPluginSetup (Called by the Core, called after the plugin has been set up, when it is safe for it to start using hooks)
(New, PEPAPI v1.1)
forceRecieveHook (Called by the plugin, allows the plugin to force the client to receive data, crafts a packet sent to the client)
forceSendHook (Called by the plugin, allows the plugin to force the client to send data, crafts a packet sent to the server)
forceCloseHook (Called by the plugin, forces a socket to close)
socketOpenHook (Called by the Core, called every time a socket is opened)
socketCloseHook (Called by the Core, called every time a socket is closed)
Several old PEPAPI v1 hooks will be changed to use the new SocketID system. all hooks are currently in flux, and may very well be drastically changed several times over the next few releases.
Oh, and there's a Wiki now:
http://bpe.wikia.com/wiki/Bmanatee%27s_Packet_Editor_Wiki
Hopefully, I'll do some work on the wiki after this next release, since there should be enough hooks now to make some useful plugins.
Also, if there are any Linux or Mac users who would like to become testers, please contact me.
*edit*
today's one of those days where everything works.
Fixed a dozen bugs. Got my HTTPlugin proof-of-concept working. looks like I'm almost ready for the next release (although, I'd prefer to finish HTTPlugin first, so that there's some example code for the new hooks).
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